Professional character artist/19+years
Games|Cinematics|3DConcept
Work @ Haven studios Montreal
SCMO
I'm Mager, a senior digital character artist with 19 years of experience in the AAA game industry. Since 2006, I’ve specialized in high-resolution digital sculptures and next-gen character optimization, with a focus on main heroes and narrative-driven characters.
Throughout my career, I’ve contributed to numerous AAA titles and prototypes, collaborating with concept artists, art directors, technical directors, and animators to deliver production-ready assets. I also work on 3D concepting for visual development and support early-stage pipelines for new IPs.
Beyond production, my true passion lies in personal projects, where my creative direction and storytelling through art direction decisions can reach their fullest potential. These projects give me the freedom to explore original ideas, define my own visual language, and craft unique narratives—where I feel most creatively fulfilled.
Working on full character pipelines
Creating Amazing characters
Since 2006, I had the chance to work on AAA games as a character Artist. I also worked on some prototypes to be able to try to push the quality in many different areas. Most of my time was dedicated to work on main heroes and main story line narrative characters. I also did many NPCs and a lot of different digital sculptures. I was doing both high resolution models and low resolution models for the game, which I also textured for many purpose (sometimes for marketing directly and sometimes as a base for the marketing department. I also had to texture for the in-game cinematic. I had the chance to work with many talented concept artist and art director who motivated me to make awesome detailed work. I had to respect concepts and work with them so that they get exactly what they were searching for. I had the chance to also 3D concept myself in many occasion for different types of designs. I had to respect technical guidelines and work with technical directors and character team leads to test and refine pipelines. I can't express how much positive it was to work with a lot of talented artists in the game industry.